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Name
|
Language
|
Author
|
Comments
|
Year
|
Grade
|
Size(kb)
|
---|---|---|---|---|---|---|
3d_math.zip | Document | Lithium/VLA | Rotation maths and shading |
1994
|
Moderate
|
11,60
|
3dgraphics.zip | Document | Paschals Pagonidis | 3D Graphics techniques (rotation,rendering,hidden face removal,texture mapping, raytracing) - In Greek |
1999
|
Good
|
704,00
|
3dica221.zip | Document | Ica/Hurbis | 3D graphics, maths, geometry, polygons, sorting, shading, hidden face removal |
1998
|
Excellent
|
412,00
|
3dspas.zip | Pascal | Bjarke Viksoe | 3DS file specification, gouraud shading |
1996
|
Good
|
30,60
|
3dtutor.zip | Tutorial | 3D basics tutorial |
1996
|
Moderate
|
13,00
|
|
3dunit.zip | Pascal | Simple 3D programming |
1998
|
Good
|
2,06
|
|
3dwave.zip | Pascal | Jare/Iguana | Wave effect |
|
Very good
|
1,67
|
bart2.zip | Pascal | Hani Fahmi | Shading,z-bufering,texture & bump mapping |
1997
|
Good
|
214,00
|
bsp.zip | Document | Mark Feldman | BSP Trees simple explanation |
|
Moderate
|
2,47
|
cliffsrc.zip | C or C++ | Nick Komodakis | 3D Engine & Quake viewer |
1997
|
Excellent
|
79,00
|
cryst010.tgz | C or C++ | Jorrit Tyberghein | 3D engine |
1998
|
Excellent
|
675,00
|
cube3d.zip | Assembly | Zoby Opferman | Rotation & scaling |
|
Moderate
|
3,61
|
demostu2.zip | Pascal | Bjarke Virksoe | Doom engine & other… |
1994
|
Excellent
|
100,00
|
deth_src.zip | C or C++ | Augusto Roman | Dethroids source |
1995
|
Excellent
|
31,00
|
dfx.zip | Document | Autodesk Inc. | DFX files specification |
|
Very good
|
27,70
|
doom.zip | Document | Brian Marshall | Doom 3D engine techniques |
|
Moderate
|
7,70
|
eagle_src.zip | C or C++ | Phil Frisbie | A nice example of how to use OpenGL |
|
Very good
|
25,10
|
fdtm.zip | Document | Hannu Helminen | Free Direction Texture Mapping explanation |
1994
|
Poor
|
2,95
|
fh-3dtut.zip | Tutorial | Michal Brenner | Rotation |
1996
|
Poor
|
12,60
|
fractal.zip | C or C++ | Paul E. Martz | Fractal map generator using OpenGL |
1997
|
Very good
|
62,10
|
gouraud.zip | Document | Inopia/OT | Gouraud and texture mapping programming |
1997
|
|
4,62
|
graph3d.tar.z | C or C++ | Graid Ferrar | 3D graphics generator for Linux |
|
Very good
|
225,00
|
karmadoc.zip | Document | Karma | Shading, 2-buffer, texture programming |
|
Good
|
8,70
|
light.zip | Document | Inopia/OT | Improved flatshading |
1996
|
Moderate
|
3,53
|
lwob.zip | Document | Allen Hastings | Lightwave 3D object file format |
1994
|
Moderate
|
6,00
|
ml_vectb.zip | Pascal/Assembly | Maple Leaf | Nice ball animation,graphics library, simple 3D engine |
1996
|
Good
|
72,00
|
mphong.zip | C or C++ | Rex Deathstar | Phong demo |
1996
|
Very good
|
107,00
|
nbuff.zip | Document | N-buffering technique |
|
Good
|
11,00
|
|
opengl.zip | Tutorial | OpenGL programming basics |
1999
|
Poor
|
159,00
|
|
otgouraud.zip | Pascal | Vulture/OT | Gouraud shading example |
1997
|
Moderate
|
13,60
|
otlight.zip | Pascal | Vulture/OT | Flatshading engine example |
1996
|
Moderate
|
19,00
|
otremove.zip | Pascal | Vulture/OT | Flatshading engine with hidden face removal routine |
1997
|
Moderate
|
17,80
|
phong.zip | Pascal | Ander Hawglund | Phong mapping |
1996
|
Poor
|
2,75
|
psray3ds.zip | Pascal/Assembly | Simple 3D engine (fixed point maths,keyboard,timer,memory handling) |
1998
|
Good
|
33,30
|
|
pxdtut3.zip | Tutorial | Telemachos | Basic object 3D engine |
1997
|
Moderate
|
22,00
|
pxdtut4.zip | Tutorial | Telemachos | 3D vector engine with different poly-fills |
|
Good
|
24,00
|
pxdtut7.zip | Tutorial | Telemachos | Raycasting 3D engine - Wolfenstein style |
1998
|
Very good
|
49,00
|
remove.zip | Document | Unlture/OT | Simple hidden face removal |
1997
|
Poor
|
3,35
|
texture.zip | Document | Sean Barrett | Texture mapping algorithm |
1994
|
Very good
|
23,00
|
video3d.zip | Pascal/Assembly | Ansgar Scherp | 3D graphics generator |
1998
|
|
225,00
|
wolfdoom.zip | Pascal/Assembly | Gabor Nagy | 3D terrain modeler (like Wolfenstein 3D) |
1998
|
Excellent
|
45,50
|
wolfsrc.zip | C/Assembly | Id Software | The original Wolfenstein 3D game source code |
1995
|
Excellent
|
570,00
|
xonnel30.zip | C or C++ | 3D terrain modeler |
1998
|
Excellent
|
578,00
|
|
zed3d095.zip | Document | Sebastian Loisel | Reference for 3D Graphics programming |
1996
|
Excellent
|
333,00
|
zensrc.zip | Visual C++ | Stuart Abercrombie | 3d terrain modeler with mip mapping, fogging etc. |
1998
|
Excellent
|
463,00
|
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Pagonidis.