Name
Language
Author
Comments
Year
Grade
Size(kb)
3d_math.zip Document Lithium/VLA Rotation maths and shading
1994
Moderate
11,60
3dgraphics.zip Document Paschals Pagonidis 3D Graphics techniques (rotation,rendering,hidden face removal,texture mapping, raytracing) - In Greek
1999
Good
704,00
3dica221.zip Document Ica/Hurbis 3D graphics, maths, geometry, polygons, sorting, shading, hidden face removal
1998
Excellent
412,00
3dspas.zip Pascal Bjarke Viksoe 3DS file specification, gouraud shading
1996
Good
30,60
3dtutor.zip Tutorial
3D basics tutorial
1996
Moderate
13,00
3dunit.zip Pascal
Simple 3D programming
1998
Good
2,06
3dwave.zip Pascal Jare/Iguana Wave effect

Very good
1,67
bart2.zip Pascal Hani Fahmi Shading,z-bufering,texture & bump mapping
1997
Good
214,00
bsp.zip Document Mark Feldman BSP Trees simple explanation

Moderate
2,47
cliffsrc.zip C or C++ Nick Komodakis 3D Engine & Quake viewer
1997
Excellent
79,00
cryst010.tgz C or C++ Jorrit Tyberghein 3D engine
1998
Excellent
675,00
cube3d.zip Assembly Zoby Opferman Rotation & scaling

Moderate
3,61
demostu2.zip Pascal Bjarke Virksoe Doom engine & other…
1994
Excellent
100,00
deth_src.zip C or C++ Augusto Roman Dethroids source
1995
Excellent
31,00
dfx.zip Document Autodesk Inc. DFX files specification

Very good
27,70
doom.zip Document Brian Marshall Doom 3D engine techniques

Moderate
7,70
eagle_src.zip C or C++ Phil Frisbie A nice example of how to use OpenGL

Very good
25,10
fdtm.zip Document Hannu Helminen Free Direction Texture Mapping explanation
1994
Poor
2,95
fh-3dtut.zip Tutorial Michal Brenner Rotation
1996
Poor
12,60
fractal.zip C or C++ Paul E. Martz Fractal map generator using OpenGL
1997
Very good
62,10
gouraud.zip Document Inopia/OT Gouraud and texture mapping programming
1997

4,62
graph3d.tar.z C or C++ Graid Ferrar 3D graphics generator for Linux

Very good
225,00
karmadoc.zip Document Karma Shading, 2-buffer, texture programming

Good
8,70
light.zip Document Inopia/OT Improved flatshading
1996
Moderate
3,53
lwob.zip Document Allen Hastings Lightwave 3D object file format
1994
Moderate
6,00
ml_vectb.zip Pascal/Assembly Maple Leaf Nice ball animation,graphics library, simple 3D engine
1996
Good
72,00
mphong.zip C or C++ Rex Deathstar Phong demo
1996
Very good
107,00
nbuff.zip Document
N-buffering technique

Good
11,00
opengl.zip Tutorial
OpenGL programming basics
1999
Poor
159,00
otgouraud.zip Pascal Vulture/OT Gouraud shading example
1997
Moderate
13,60
otlight.zip Pascal Vulture/OT Flatshading engine example
1996
Moderate
19,00
otremove.zip Pascal Vulture/OT Flatshading engine with hidden face removal routine
1997
Moderate
17,80
phong.zip Pascal Ander Hawglund Phong mapping
1996
Poor
2,75
psray3ds.zip Pascal/Assembly
Simple 3D engine (fixed point maths,keyboard,timer,memory handling)
1998
Good
33,30
pxdtut3.zip Tutorial Telemachos Basic object 3D engine
1997
Moderate
22,00
pxdtut4.zip Tutorial Telemachos 3D vector engine with different poly-fills

Good
24,00
pxdtut7.zip Tutorial Telemachos Raycasting 3D engine - Wolfenstein style
1998
Very good
49,00
remove.zip Document Unlture/OT Simple hidden face removal
1997
Poor
3,35
texture.zip Document Sean Barrett Texture mapping algorithm
1994
Very good
23,00
video3d.zip Pascal/Assembly Ansgar Scherp 3D graphics generator
1998

225,00
wolfdoom.zip Pascal/Assembly Gabor Nagy 3D terrain modeler (like Wolfenstein 3D)
1998
Excellent
45,50
wolfsrc.zip C/Assembly Id Software The original Wolfenstein 3D game source code
1995
Excellent
570,00
xonnel30.zip C or C++
3D terrain modeler
1998
Excellent
578,00
zed3d095.zip Document Sebastian Loisel Reference for 3D Graphics programming
1996
Excellent
333,00
zensrc.zip Visual C++ Stuart Abercrombie 3d terrain modeler with mip mapping, fogging etc.
1998
Excellent
463,00

 

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